== '''Augmented Reality - WINLAB Summer 2016 ''' == '''Introduction ''' Our mission is to create an augmented reality application using current virtual reality technologies. Virtual reality replaces our world with a digital one completely while augmented reality adds digital objects to our real world. At first glance, it may seem virtual reality is harder to achieve but this isn't so. Most of the devices that are capable of altered reality are only able to achieve virtual reality at an acceptable degree. The HoloLens, which is designed for augmented reality, is very expensive when compared to its virtual reality counter parts because of the external information about the user's environment it has to collect. Our goal is to mount two wide angle cameras to the front of the Vive and feed the streams to the left and right eyes. The two cameras would allow for stereoscopic vision. We also want to be able to interact with the augmented reality objects using the Leap Motion Controller. '''Hardware/Software Platform ''' We will be using the HTC Vive, along with it's Vive Lighthouses, the leap motion controllers: [https://www.leapmotion.com/], 2 Genius wide angle webcams: [https://www.amazon.com/Genius-120-degree-Conference-Webcam-WideCam/dp/B0080CE5M4/], and custom built mounts. For the software, we'll be using the steamVR plugin for Unity3D and various assets from the Unity Asset Store. '''Project Git Pate''' [https://bitbucket.org/arsquad/museum-v2/branches/] '''Weekly Slides ''' Week 1 Week 2 Week 3 Week 4 Week 5 '''Members''' Deep Patel [[Image(https://ibin.co/2nB0qCsIX9aZ.png)]]