Changes between Version 20 and Version 21 of Other/Summer/2016/AR


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Timestamp:
Aug 24, 2016, 1:08:07 AM (8 years ago)
Author:
pateldeep
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  • Other/Summer/2016/AR

    v20 v21  
    3636
    3737== Hardware and Demo ==
     38[[Image(http://i.imgur.com/Pzw9FAm.jpg)]]
    3839
    39 [[Image(http://i.imgur.com/xd2z14s.jpg)]]
     40The movable hinge:
    4041
     42[[Image(http://i.imgur.com/6N2YKbU.png)]]
     43
     44Demo:[https://www.youtube.com/watch?v=dXTsJJqJ33A]
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    4246
    4347== Stereoscopic Vision and Distortion Challenges ==
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     49To perceive depth perception, two cameras send different visual data to the two eyes of the Vive. We achieved this by first having two planes in Unity at the same location and rendering the webcam feeds of both cameras on each plane as textures. We then found a way so each object in Unity can be rendered to different eyes and so we rendered each webcam feed to each eye.
     50Unity has limited support for utilizing a webcam and so the quality of the camera is not the best it can be. Unity uses the CPU to process the camera feeds instead of the GPU and so, not only is the frame rate low but the quality is low. Third party assets are avaliable for the few who do wish to utilize any camera that is connected but either the asset is too expensive or unable to display both cameras at the same time. In the future we hope to utilize better options avaliable in Unity as it gets updated or find a way ourselves to utilize the GPU for the webcam feeds.
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     52In our project we used two wide angle cameras to attain a similar field of view as our eyes. Wide angle cameras create a fish eye distortion which we fixed by changing the shape of the object the webcam feed was being rendered too.
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