wiki:Other/Summer/2015/aSDR1

Version 4 (modified by rhingo, 9 years ago) ( diff )

Indoor Localization

Table of Contents

  1. 2015 Winlab Summer Internship
    1. Projects
    1. Indoor Localization
      1. Introduction
      2. Motivation
    1. SDR in ORBIT: Spectrum Sensing
      1. Introduction
      2. Team
      3. Objectives
      4. Weekly Progress
      5. Experiments
    1. LTE Unlicensed (LTE-U)
      1. Introduction
      2. Objectives
      3. Theory
      4. Analyzing Tools
      5. Experiment 1: Transmit and Receive LTE Signal
      6. Experiment 2: The Waterfall Plot
      7. Experiment 3: eNB and UE GUI
      8. Experiment 4: Varying Bandwidths
      9. Experiment 5: Working with TDD or FDD
      10. Experiment 6: TDD with Varying Bandwidths
      11. Experiment 7: TDD Waterfall Plot
      12. Poster
      13. Members
      14. Materials
      15. Resources
    1. Distributed Simulation of Power Grid
      1. Introduction
      2. Objectives
      3. People
      4. Resources
    1. Context-Aware IoT Application on MobilityFirst
      1. Introduction
      2. Objectives
      3. System Architecture
      4. Network Diagram
      5. Experiment Tools
      6. Results
      7. Future Work
      8. Team member
    1. Real-Time Cyber Physical Systems Application on MobilityFirst
      1. Github Repo
      2. Introduction
      3. Preliminary Goal
      4. Outline of the Project
      5. Tasks
      6. Image Processing
      7. Weekly Summary
      8. Team
      9. Presentation Slides
    1. GNRS Assited Inter Domain Routing
      1. Introduction
    1. GNRS Management
      1. Introduction
      2. Work Milestones
    1. Effective Password Cracking Using GPU
      1. Introduction
      2. Objectives
      3. GPU
      4. Experiment
      5. Tools and Resources
  2. Body Sensor Networks
    1. Introduction
    2. Project Overview
    3. Data Collection
      1. Initial BCI data
    4. Data Analysis
    5. Tools/ Resources
    1. Unity Traffic Simulation
      1. Introduction
      2. Objectives
      3. People
    1. Mobile Security
      1. Introduction
      2. Motivation
    2. Resources
  3. Dynamic Video Encoding
    1. Introduction
    2. Goals
    3. Background Information
      1. Anatomy of a Video File
      2. What is a CODEC?
      3. H.264 Compression Algorithm
      4. Scalable Video Coding
      5. Network Emulator Test Results
      6. DASH Multi-Bitrate Encoding
      7. DASH Content Generation
      8. Bitrate Profiles
      9. Video Encoding Algorithms
      10. GPAC
    4. Presentations
    5. People

Introduction

The use of GPS services is growing just as fast as the development and accessibility of mobile devices. A GPS devices, which used to be a significant investment, is now included in every smartphone that emerges on the market. These services have assisted many as they navigate themselves from place to place outdoors.

Although GPS is well-defined outdoors, localization indoors is still an active research problem. GPS signals indoors tend to be weaker; even if they are usuable, the accuracy associated with GPS signals is not up to par. Large errors (on the order of meters) associate with GPS generally do not affect the user's ability to navigate to buildings, parks, landmarks, etc. Errors on the order of meters indoors, however, could mean that somebody is in a different room or different building altogether. A fine-grained service, down to the centimeter, is needed to localize indoors.

Motivation

An effective, low-cost, easy-to-implement solution to the indoor localization problem will have immediate impacts on everyday life, especially commercial retail. Based on movements of people in a store, retailers could determine where to place their best-selling items. They could place products effectively to accommodate shoppers and increase profits. In addition to commercial applications, indoor localization could help emergency responders efficiently respond to calls indoors, or help the elderly navigate inside a large building. Once the technology is fully developed, there are plenty of applications.

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