| 11 | | ===== Week 3: [] ===== |
| | 16 | |
| | 17 | ===== Week 3: [https://docs.google.com/presentation/d/10RiVvwob7MiTjVPdoz9zFv8Z5Y2O55E6WgtBuDEMQMU/edit?slide=id.g3704141428e_2_180#slide=id.g3704141428e_2_180|Slides] ===== |
| | 18 | |
| | 19 | Studying papers related to activity recognition using motion sensor |
| | 20 | - Motion sensor from VR: Real-Time Recognition of In-Place Body Actions and Head Gestures using Only a Head-Mounted Display [1] |
| | 21 | - Motion sensor from wearable devices: FitCoach: Virtual fitness coach empowered by wearable mobile devices [2] |
| | 22 | |
| | 23 | Studying the concept of Inertial Measurement Unit (IMU) |
| | 24 | - IMU sensor includes both accelerometer and gyroscope |
| | 25 | - Accelerometer and gyroscope record the linear acceleration and angular velocity of the device respectively, which can be used for classification |
| | 26 | |
| | 27 | Studying programming using Java/Javascript in Android Studio |
| | 28 | - Exploring APIs of the IMU sensor from VR headsets |
| | 29 | |
| | 30 | |
| | 31 | ===== Week 4: [[https://docs.google.com/presentation/d/1KR095rUYToCB6YsFtAxhQfv84Mugkq0Iz3CxqZKLWIs/edit?slide=id.g36300db7477_0_174#slide=id.g36300db7477_0_174|Slides]] ===== |
| | 32 | |
| | 33 | More in depth analysis of papers |
| | 34 | - Motion sensor from VR: Real-Time Recognition of In-Place Body Actions and Head Gestures using Only a Head-Mounted Display [1] |
| | 35 | - Motion sensor from wearable devices: FitCoach: Virtual fitness coach empowered by wearable mobile devices [2] |
| | 36 | |
| | 37 | In depth analysis in the inner workings of an IMU sensor |
| | 38 | |
| | 39 | Accelerometer |
| | 40 | - Takes variance in capacitor charge to determine linear acceleration |
| | 41 | |
| | 42 | - Measures linear acceleration for 3 axes: x, y, and z |
| | 43 | |
| | 44 | Gyroscope |
| | 45 | - Small silicon mass vibrating at high Hertz. |
| | 46 | |
| | 47 | - Coriolis effect applies, deflecting the silicon mass perpendicularly |
| | 48 | |
| | 49 | - Measures angular velocity around 3 axes: pitch, roll, and yaw |
| | 50 | |