| 20 |  | * Got acquainted with Unity and HoloLens, and linked the two | 
          
            | 21 |  | * Using the Mixed Reality tool (MRTK) in Unity | 
          
            | 22 |  | * Viewed last year's codebase on GitLab | 
          
            |  | 18 | 1. Got acquainted with Unity and HoloLens, and linked the two | 
          
            |  | 19 | 2. Using the Mixed Reality tool (MRTK) in Unity | 
          
            |  | 20 | 3. Viewed last year's codebase on GitLab | 
          
            |  | 21 |  | 
          
            |  | 22 | **Week 2**: Presentation Link: [https://docs.google.com/presentation/d/13HVsFsC7pe0QbLtg0b1EIvlA28w-17QMqlFcIJYjwCw/edit?usp=sharing] | 
          
            |  | 23 | 1. Created document with file breakdowns | 
          
            |  | 24 | a. Core functionality | 
          
            |  | 25 | b. Key functions | 
          
            |  | 26 | c. Attributes b. | 
          
            |  | 27 | d. Plan to organize | 
          
            |  | 28 | 2. Created documentation to make setup and configuration of Unity and HoloLens easier | 
          
            |  | 29 | 3. QR Code Initialization | 
          
            |  | 30 | a. Multiple users in the same room can see objects in the same position | 
          
            |  | 31 | 4. Undo Functionality | 
          
            |  | 32 | a. Base code implemented using stacks | 
          
            |  | 33 |  | 
          
            |  | 34 | **Week 3**: Presentation Link: [https://docs.google.com/presentation/d/1MmFYcW0hngEcrWNa6y64QlfmTCxdba_8g1MGcYq5wCU/edit?usp=sharing] | 
          
            |  | 35 | 1. Analyzed server side codebase on GitLab | 
          
            |  | 36 | 2. Added function to import 3D models to the scene with a scroll down menu | 
          
            |  | 37 | a. Trying to fix some issues related to the assets being stored incorrectly in the server | 
          
            |  | 38 | 3. Undo/Redo | 
          
            |  | 39 | a. Testing and debugging; only for brushstrokes and erasures | 
          
            |  | 40 | b. Need to integrate with MQTT, current model is primarily local |