Changes between Version 1 and Version 2 of Other/Summer/2025/Mural


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Timestamp:
Jun 12, 2025, 6:07:09 PM (3 days ago)
Author:
hwassermann
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  • Other/Summer/2025/Mural

    v1 v2  
    1010This project aims to create a collaborative augmented reality application that will allow remote users to create a virtual mural collaboratively. This project will be made using the Unity game engine and deployed to AR platforms such as Microsoft Hololens.
    1111
    12 We are continuing development from last years' AR Mural project by refining tools they created as well as improving the structure of the server to make multiplayer more accessible.
    13 
    14 Students should get started with this project by familiarizing themselves with the Unity game engine and Hololens development tools.
     12We are continuing development from last years' AR Mural project by refining tools they created as well as improving the structure of the server to make multiplayer more accessible. Students should get started with this project by familiarizing themselves with the Unity game engine and Hololens development tools.
    1513
    1614
     
    1816
    1917**Week 1**: Presentation Link: [https://docs.google.com/presentation/d/1aQ2NxaRPrsO5ZBgjDjDU8Piezr5A8DLDx2pvLjs2Cro/edit?usp=sharing]
    20 * Got acquainted with Unity and HoloLens, and linked the two
    21 * Using the Mixed Reality tool (MRTK) in Unity
    22 * Viewed last year's codebase on GitLab
     181. Got acquainted with Unity and HoloLens, and linked the two
     192. Using the Mixed Reality tool (MRTK) in Unity
     203. Viewed last year's codebase on GitLab
     21
     22**Week 2**: Presentation Link: [https://docs.google.com/presentation/d/13HVsFsC7pe0QbLtg0b1EIvlA28w-17QMqlFcIJYjwCw/edit?usp=sharing]
     231. Created document with file breakdowns
     24 a. Core functionality
     25 b. Key functions
     26 c. Attributes b.
     27 d. Plan to organize
     282. Created documentation to make setup and configuration of Unity and HoloLens easier
     293. QR Code Initialization
     30 a. Multiple users in the same room can see objects in the same position
     314. Undo Functionality
     32 a. Base code implemented using stacks
     33
     34**Week 3**: Presentation Link: [https://docs.google.com/presentation/d/1MmFYcW0hngEcrWNa6y64QlfmTCxdba_8g1MGcYq5wCU/edit?usp=sharing]
     351. Analyzed server side codebase on GitLab
     362. Added function to import 3D models to the scene with a scroll down menu
     37 a. Trying to fix some issues related to the assets being stored incorrectly in the server
     383. Undo/Redo
     39 a. Testing and debugging; only for brushstrokes and erasures
     40 b. Need to integrate with MQTT, current model is primarily local