Changes between Version 4 and Version 5 of Projects/EarsSec


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Timestamp:
Sep 25, 2015, 11:37:48 PM (9 years ago)
Author:
stojadin
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  • Projects/EarsSec

    v4 v5  
    1919focus of this NSF project.
    2020
    21 In order to enhance the security of cognitive radio (CR) systems, improvements have been made and a [http://www.orbit-lab.org/attachment/wiki/Projects/EarsSec/SingleScanner_ICASSP_main.pdf paper] has been published on using game theory to detect an intruder in a very wide band of spectrum. Assuming that the spectrum band is wider than the highest sampling rate a CR can support, the CR can only scan small parts of the band at a time. With variable SINR across the band, the gain the adversary can achieve by intruding different parts of the band can vary significantly. The gain will affect the probability that the adversary intrudes a certain part of the whole band. The game-theoretic approach described in the paper uses these probabilities across the band to determine the band the scanner will check in the attempt to detect the intruder.
     21In order to enhance the security of cognitive radio (CR) systems, improvements have been made and a [http://www.orbit-lab.org/attachment/wiki/Projects/EarsSec/SingleScanner_ICASSP_main.pdf paper] has been published on using game theory to detect an intruder in a very wide band of spectrum. Assuming that the spectrum band is wider than the highest sampling rate a CR can support, the CR can only scan small parts of the band at a time. With variable SINR across the band, the gain the adversary can achieve by intruding different parts of the band can vary significantly. The gain will affect the probability that the adversary intrudes a certain part of the whole band. The game-theoretic approach described in the paper uses these probabilities across the band to determine the band the scanner will check in the attempt to detect the intruder. The paper divides time into discrete chunks to simplify the approach. First, the probabilities are calculated for different parts of the whole band, and then a decision is made on which part of the band will be scanned first. Then, depending on whether the intruder was detected, in each step these probabilities are adjusted, and the next subband to be scanned is determined. This approach enables CRs with low sampling rates to efficiently scan very wide bands of spectrum. An example of the game is shown on the figure below. The whole band was taken from 600 MHz to 800 MHz, with the highest sampling rate of the CR 20 MHz. X-axis represents the bandwidth, y-axis represents time. White ovals are the bands the intruder chose, and the parts of the band that are non-blue are the parts scanned. It is important to notice that in the sixth time interval the scanner chose the correct subband, but failed to detect the intruder due to high interference in this part of the whole band.
     22
     23[[Image(spectrumgame_withintruder.jpg)]]