wiki:DSC/dc_trial2

Version 1 (modified by seskar, 11 years ago) ( diff )

Wildcard tournament experiment eaxmple #1

Objective

Use OEDL script to execute competitive game in wildcard with the simple house bot.

Hardware / Software Resources Used

  1. Four grid nodes with USRPs.
  2. dsc-bot.ndz: disk image loaded onto one pair of nodes. This image has all the prerequisite software to configure the USRPs and execute a house radio.
  3. team-image.ndz: disk image with team radio.
  4. Scoring packet server: This is server that resides on the grid console (for the practice) and is used by a transmitting nodes to send data packets over the air via USRP as well as by the receiving nodes to submit received packets for scoring.
  5. dsc-wildcard.rb: this is the OEDL experiment script to execute the game.

Setting up the nodes

  • After logging into grid console, make sure all nodes are turned off (in the example below, turn off all the nodes in the grid):
    username@console.grid:~$ omf tell -a offh -t system:topo:all
    
  • Verify state of node before continuing. Make sure nodes are in the POWEROFF state.
    username@console.grid:~$ omf stat
    
  • Image the two nodes to be used for first team radios (in this case team A nodes):
    username@console.grid:~$ omf load -i dsc-bot.ndz -t system:topo:dsc-teamA
    
  • Image the two nodes to be used for house radios (in this case team C nodes):
    username@console.grid:~$ omf load -i dsc-bot.ndz -t system:topo:dsc-teamC
    
  • Turn nodes back on and verify they are in POWERON state
    username@console.grid:~$ omf tell -a on -t system:topo:teamA
    username@console.grid:~$ omf tell -a on -t system:topo:teamC
    

Running the experiment script

By default, the experiment script will execute /root/gnuradio/gr-digital/examples/narrowband/bot1_tx.py and /root/gnuradio/gr-digital/examples/narrowband/bot1_rx.py on transmitter and receiver respectively. Each team will use a separate set of parameters for a very simple bot: brute-force radio that sends a random number of packets at random intervals. The sender module draws packets from a packet server, while the receiver module delivers packets to the same packet server. The code is based on the same benchmark radio that was used for Hurdle 3.

  • Type to following command to run the experiment. This will start the packet server, start the transmitter and receiver for both teams and release the packet source. The actual transmission/reception will run for 100 seconds (which can be adjusted with the property at the top of the script) or until one radio successfully transmits the file.
    username@console.grid:~$ omf exec dsc-wildcard.rb -- --team1 dsc-teamA --team2 dsc-teamC
    
  • The output should look similar to the following:
    username@console.grid:~# omf exec dsc-wildcard.rb
    ...
    
  • Turn the nodes off
    username@console.grid:~$ omf tell -a offh -t system:topo:all
    

NOTES:

Attachments (1)

  • dsc-wildcard.rb (5.8 KB ) - added by seskar 11 years ago. Example script for competitive game

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