wiki:Other/Summer/2015/aSDR3

Version 49 (modified by catle3006, 9 years ago) ( diff )

LTE Unlicensed (LTE-U)

Table of Contents

  1. 2015 Winlab Summer Internship
    1. Projects
    1. Indoor Localization
    2. Introduction
      1. Motivation
      2. What is ORBIT Lab?
      3. Overall Approach
      4. Resources
      5. Procedure
      6. Plan of Action
      7. Weekly Presentations
      8. Team
    1. SDR in ORBIT: Spectrum Sensing
      1. Introduction
      2. Team
      3. Objectives
      4. Weekly Progress
      5. Experiments
    1. LTE Unlicensed (LTE-U)
      1. Introduction
      2. Objectives
      3. Theory
      4. Analyzing Tools
      5. Experiments 1: Transmit and Receive LTE Signal
      6. Experiment 2: The Waterfall Plot
      7. Experiment 3: Varying Bandwidths
      8. Experiment 4: TDD with Varying Bandwidths
      9. Members
      10. Materials
      11. Resources
    1. Distributed Simulation of Power Grid
      1. Introduction
      2. Objectives
      3. People
      4. Resources
    1. Context-Aware IoT Application on MobilityFirst
      1. Introduction
      2. Objectives
      3. System Architecture
      4. Network Diagram
      5. Experiment Tools
      6. Results
      7. Future Work
      8. Team member
    1. Real-Time Cyber Physical Systems Application on MobilityFirst
      1. Github Repo
      2. Introduction
      3. Preliminary Goal
      4. Outline of the Project
      5. Tasks
      6. Image Processing
      7. Weekly Summary
      8. Team
      9. Presentation Slides
    1. GNRS Assited Inter Domain Routing
      1. Introduction
    1. GNRS Management
      1. Introduction
      2. Work Milestones
    1. Effective Password Cracking Using GPU
      1. Introduction
      2. Objectives
      3. GPU
      4. Experiment
      5. Tools and Resources
  2. Body Sensor Networks
    1. Introduction
    2. Project Overview
    3. Data Collection
      1. Initial BCI data
    4. Data Analysis
    5. Tools/ Resources
    1. Unity Traffic Simulation
      1. Introduction
      2. Objectives
      3. People
    1. Mobile Security
      1. Introduction
      2. Motivation
    2. Resources
  3. Dynamic Video Encoding
    1. Introduction
    2. Goals
    3. Background Information
      1. Anatomy of a Video File
      2. What is a CODEC?
      3. H.264 Compression Algorithm
      4. Scalable Video Coding
      5. Network Emulator Test Results
      6. DASH Multi-Bitrate Encoding
      7. DASH Content Generation
      8. Bitrate Profiles
      9. Video Encoding Algorithms
      10. GPAC
    4. Presentations
    5. People

Introduction

Long-Term Evolution (LTE) is the latest high-speed data standard of wireless communication. It is usually known as 4G LTE in cellphone or mobile devices.

LTE in Unlicensed (LTE-U) operates in open/unlicensed spectrum, such as in the 5GHz band. It aggregates with the licensed LTE in order to increase the data rate of the Advanced LTE system (unlicensed and licensed LTE system).

With the massive growth in data traffic and mobile devices, it is necessary to expand the mobile network system. While the licensed spectrum is limited in amount, the possible solution should be using the available unlicensed spectrum, even it might be conflict with the exist network, such as Wi-Fi.

It is recently proposed by Qualcomm, Ericsson, and Verizon that LTE-U should be utilize in unlicensed spectrum on the 5725-5850 MHz band so that it could be a "nice neighbor" with Wi-Fi.

Objectives

  • Research on wireless communications, LTE, LTE-U and Wi-Fi in advance
  • Simulate the LTE-U base station in ORBIT Lab using OMF commands, WiMax, and OpenAirInterface
  • Transmit and Receive LTE Signal
  • Apply analyzing tools, such as spectrum analyzer, GNU Radio, SNR
  • Modify OAI source code and report the result

Theory

OpenAirInterface (OAI) is open-source based experimental research. It allows to simulate the digital communication environments, such as LTE. OAI Documentation

Real-world testbed:

  • OAI SW + OAI HW or USRP B210/X300
  • OAI EPC + OAI eNB <–> COTS UE
  • Commercial/3rd party EPC + OAI eNB <–>COTS UE
  • OAI eNB <–>OAI UE
  • OAI + Signal generator/spectrum analyzer

The source code OpenAir4G is organized into 6 main repositories for different use cases: OpenAir1, OpenAir2, OpenAir3, OpenAir0, OpenAirCN, Targets.

Each repository focuses on a different data communication layer or focus of 3GPP implementation.

Figure 1. OpenAir LTE Protocol
OpenAir1 Code
  • Open-source real-time and offline Software
  • Baseband DSP SIMD-x86 routines for implementing LTE UE’s and eNB’s
  • Simulation TestBenches for all LTE PHY/transport channels
    • Sensing Localization Techniques
    • PHY modeling tools
    • Propagating Measurement and Modeling
    • Basic DSP Routines for implementing LTE specifications
  • Sounding Software, Physical (PHY) Abstraction Software, and Channel Simulation
    • Sound Software - Eurecom’s Multi-Input Multi-Output (MIMO) OpenAir Sounder (EMOS) allows multiuser MIMO channel measurements in real time and store measurements from both user equipment(UE) and evolved NodeB(eNB)
    • PHY Abstraction Software contains all real-time/simulation signal processing, unitary TestBenches for the different channel coders and decoders, and modulation/demodulation (includes FFT/SC-FDMA front-end processing)
    • Channel Simulation Software contains simulation routines to test PHY, and TestBenches for unitary simulation of physical channels, and full system simulation, such as PHY, MAC (medium access control), RLC (radio link control), RRC (radio resource control), PDCP (packet data convergence protocol)
OpenAir2 Code
  • Open-source real-time and offline Software
  • Contains LTE MAC (36-213), RLC (36-322), PDCP (36-323), and two RRC implementations
    • LLC establishes/controls logical links between local devices on a network
    • MAC controls access to the network medium to avoid conflicts
    • Data Framing is responsible for final encapsulation of messages into frames
    • Addressing labels information with a particular destination location
    • Error Detection and Handling
  • S1 interfaces for user and control planes of the eNB, X2 Application Protocol (X2AP), and OAI network driver
OpenAir3 Code
  • Open-source Linux Software suite for cellular and MESH networks
  • Provides scripts and adaptations for the Linux networking suite
  • Contains OAI-MME (Mobility Management Entity), which is responsible for authentication of the mobile devices
    • Network Access Control manages authorization for UEs, allow to gain IP connectivity
    • Radio Resource Management decides radio resource management strategy (RRM)
    • Mobility Management provides seamless inter-working with multiple use cases such as Inter-eNB
    • Roaming Management supports outbound/inbound roaming subscriber
    • UE Reach-ability manages communication with the UE and HSS
    • Tracking Area Management allocates tracking area identity list to UE
    • Lawful Intercept
    • Load Balancing Between S-GWs
OpenAir0 Code
  • Open-source real-time Hardware & Software for different Xilinx targets
OpenAirCN Code
  • 3GPP-EPC implementation
  • Small-scale 3GPP-EPC implementation
  • Includes MME, P and S-Gateway, and HSS components
Targets Code
  • Top-level target designs for use with and without Hardware in emulated or real-time modes

Analyzing Tools

Spectrum Analyzer
Category Hardware Spectrum Analyzer – Tektronix SA2600 Software Spectrum Analyzer – RTLSDR Scanner

Characteristics

Wire Measurement must be connect with 30dB attenuator in order to avoid saturation PROS user-friendly, convenient, remote access, software-based spectrum analyzer
Wireless Measurement requires much higher gain than using wire CONS Realtek 2832 EZCap can’t tune to frequencies higher than 1.8GHz
Graphs http://www.orbit-lab.org/raw-attachment/wiki/Other/Summer/2015/aSDR3/Tektronix.png http://www.orbit-lab.org/raw-attachment/wiki/Other/Summer/2015/aSDR3/RTLSDR.png
GNU Radio

GNU Radio is an important software-based tool, being used to obtain the FFT Plot, the Constellation Plot, and the Waterfall Plot. How to use GNU Radio

Signal-to-Noise Ratio (SNR)

There are 2 methods to approximate the SNR:

  • Method 1 Estimate the noise power by measuring the received signal power when transmitter is turned off.
  • Method 2 Estimate the noise power by calculating the received signal variance.

http://www.orbit-lab.org/raw-attachment/wiki/Other/Summer/2015/aSDR3/SNR.png

MATLAB code to measure SNR:

Experiments 1: Transmit and Receive LTE Signal

The experiment is simulated in Sandbox 1 with USRP Hardware Driver (UHD) using OAI software.

Figure 4. Received LTE Signal
Figure 5. I/Q Samples

Note:

  • PSS Primary Synchronization Signal
  • SSS Secondary Synchronization Signal
  • CFI
  • CSRS

Experiment 2: The Waterfall Plot

Figure 6. Block Diagram
Figure 7. Constellation and FFT Plot
Figure 8. Waterfall Plot

Experiment 3: Varying Bandwidths

Experiment 4: TDD with Varying Bandwidths

Members

*Led by Dola Saha and Prof. Ivan Seskar

Cat Le, Electrical and Computer Engineering, Rutgers University

Demetrios Lambropoulos, Electrical and Computer Engineering, Rutgers University

Steven Cheng, Rutgers University

Materials

Presentation: Week 1

Presentation: Week 2

Presentation: Week 3

Presentation: Week 4

Presentation: Week 5

Presentation: Week 6

Presentation: Week 7 OpenAirInterface

Presentation: Week 8

Presentation: Week 9

Presentation: Week 10

Presentation: Week 11

Presentation: Week 12

Resources

LTE Unlicensed Augmenting Mobile Data Capacity But Coexistence Needs Consideration

U-LTE: Unlicensed Spectrum Utilization of LTE

Extending LTE Advanced to Unlicensed Spectrum

The Prospect Of LTE And Wi-Fi Sharing Unlicensed Spectrum

Coexistence of LTE and WiFi Heterogeneous Networks via Inter Network Coordination

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